Game: Divinity: Dragon Commander
Developer: Larian Studios
Genre: Real-time strategy, Turn-based strategy, Third-Person shooter, Political Simulation
Releases: 2013 (PC)
I could start this article with the usual stuff: A small paragraph of how I found the game I am going to talk about in the lines to follow, some random banter regarding the development and problems rearing their ugly faces, or the impact the title had on the genre it belongs to. I am not going to do that this time; although I would very much like to point your attention to the genres I have listed for “Divinity: Dragon Commander”. In fact, I simply copied the four entries from the Wikipedia page since they describe the genre mix at hand far better than I would have managed to do. But how can a game be both in real-time and turn-based while also doing various other things at the side? Well, I now have the answer to that question but let me get this straight: While innovation is certainly a good thing sometimes you might have to ask yourself whether there is a reason for certain combinations not being found on the market in present times. Sure, it might be the next big thing; or it is doomed to fail since it simply does not work. Nonetheless, I aim to give you an overview that covers all the facets of “Divinity: Dragon Commander”, a title that I would award the honor of “most charming identity crisis I have played in 2022”. What better game to cover for the 15th day of Blaugust 2022, so let’s get into it.
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