The Videogame Corner: Dungeon Siege III

Game: Dungeon Siege III
Developer: Obsidian Entertainment
Genre: Action Role-Playing Game
Releases: 2011 (PC, PlayStation 3, Xbox 360)

Let us assume that you, dear reader, have read something about “Dungeon Siege” before if you found yourself reading this article. It might have been the articles about the original “Dungeon Siege” or the follow-up “Dungeon Siege 2” on this very blog, or maybe some other source entirely. What you would expect is that a game that has a “3” in the title kind of resembles the two predecessors since the name and franchise makes it easier to market games of the same genre with possibly even a similar story. Well, “Dungeon Siege III” is different than that in many ways, since it is not allowing you to take control of a party of adventurers anymore (one of the main features of the first two games), it is not a PC-centered “hack-and-slay”-esque roleplaying game, and whatever you have read about some “Second Cataclysm” as the cliff-hanger of “Dungeon Siege 2” is gone and never to be brought up again; unless you play the PSP-offshoot called “Dungeon Siege: Throne of Agony”. I write this like Gas Powered Games, the developers of the first two titles, had a choice in the matter, but from all I read online it sounds like they needed cash, joined up with Square Enix, and then got the terms to work with; whether they liked them or not. Chris Taylor, the face behind the first two “Dungeon Siege” titles, worked as an advisor for the development of the game, but the rest was up to Obsidian. Nonetheless, they produced a game that might have little to do with its past but was instead looking towards the future. So, let us talk about the good and bad of “Dungeon Siege III”.

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The Videogame Corner: Dungeon Siege II

Game: Dungeon Siege II
Developer: Gas Powered Games
Genre: Action Role-Playing Game
Releases: 2005 (PC)

My second ever videogame article on this blog was about “Dungeon Siege“, a game that I found ugly, boring, and questionably designed from the viewpoint of the 2020s. I really only played the first “Dungeon Siege” again after years of simply ignoring the game because I did not want to feel beaten by it. Years before, I borrowed the game, got to the third chapter, and dropped it since it was so dull. And yes, playing it again was as much of a chore as I remembered and there are probably lots of people that would tell me that I could use the twelve hours I needed to play through the game doing other things, but I wanted a kind of closure with the title.

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The Videogame Corner: Dungeon Siege

Game: Dungeon Siege
Developer: Gas Powered Games
Genre: Action Role-Playing Game
Releases: 2002 (PC)

My first videogame article was about “The Elder Scrolls III: Morrowind”, a game that is very dear to me and that I will always rate very highly; but that is probably mostly due to nostalgia. In this article, I will talk about another game that seems to invoke feelings of nostalgia for lots of people. I first played it around the year 2007, but unlike “Morrowind” I have no positive feelings towards it because of any good memories or other sentiments that could cloud my vision; which is both a blessing and a curse. Today’s game is “Dungeon Siege”, an action role-playing game from 2002 in which you fight against a myriad of enemies to reach the big bad at the end.

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